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Set TMP Text Line Spacing#

UI / Graphic / TMP Text / Set TMP Text Line Spacing

Description#

Sets the Line Spacing property of TMP Text component

Parameters#

Name Description
TMP Text
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("Set TMP Text Line Spacing")]
    [Category("UI/Graphic/TMP Text/Line Spacing")]
    [Description("Sets the Line Spacing property of TMP Text component")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Parameter("TMP Text")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionNumber_TMP_Text_SetLineSpacing : Instruction
    {
        [SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
            new GenTypeGameObject_TMP_Text()
        );
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        [SerializeField] private TweenTransition m_Transition = new TweenTransition();
        
        [NonSerialized] private bool m_IsComplete;
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Line Spacing");
            return $"{this.m_TMP_Text} {member} = {this.m_Value}{this.m_Transition}";
        }
        
        protected override async Awaitable Run(Args args)
        {
            TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
            if (component == null) return;
            
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;
            
            TweenManager.Run(new TweenInstanceInput<float>(
                component,
                "lineSpacing",
                component.lineSpacing,
                (float) this.m_Value.Get(args),
                this.OnUpdate,
                wait ? this.OnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));
            
            if (wait) await this.Until(this.IsComplete);
        }
        
        private void OnUpdate(Component component, float value)
        {
            if (component is not TMP_Text componentTMP_Text) return;
            componentTMP_Text.lineSpacing = value;
        }
        
        private void OnFinish() => this.m_IsComplete = true;
        
        private bool IsComplete() => this.m_IsComplete;
    }
}

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