Set Graphic Material#
UI / Graphic / Set Graphic Material
Description#
Sets the Material property of Graphic component
Parameters#
| Name | Description |
|---|---|
| Graphic | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Set Graphic Material")]
[Category("UI/Graphic/Material")]
[Description("Sets the Material property of Graphic component")]
[Image(typeof(IconBrush), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Parameter("Graphic")]
[Parameter("Value")]
[Serializable]
public class GenInstructionMaterial_Graphic_SetMaterial : Instruction
{
[SerializeField] private GetGameObject m_Graphic = new GetGameObject(
new GenTypeGameObject_Graphic()
);
[SerializeField] private GetMaterial m_Value = new GetMaterial();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Material");
return $"{this.m_Graphic} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Graphic component = this.m_Graphic.Get<Graphic>(args);
if (component == null) return Done;
component.material = this.m_Value.Get(args) as Material;
return Done;
}
}
}