Set TMP Text Character Horizontal Scale#
UI / Graphic / TMP Text / Set TMP Text Character Horizontal Scale
Description#
Sets the Character Horizontal Scale property of TMP Text component
Parameters#
| Name | Description |
|---|---|
| TMP Text | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("Set TMP Text Character Horizontal Scale")]
[Category("UI/Graphic/TMP Text/Character Horizontal Scale")]
[Description("Sets the Character Horizontal Scale property of TMP Text component")]
[Image(typeof(IconUIText), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("TMP Text")]
[Parameter("Value")]
[Serializable]
public class GenInstructionNumber_TMP_Text_SetCharacterHorizontalScale : Instruction
{
[SerializeField] private GetGameObject m_TMP_Text = new GetGameObject(
new GenTypeGameObject_TMP_Text()
);
[SerializeField] private GetNumber m_Value = new GetNumber();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Character Horizontal Scale");
return $"{this.m_TMP_Text} {member} = {this.m_Value}{this.m_Transition}";
}
protected override async Awaitable Run(Args args)
{
TMP_Text component = this.m_TMP_Text.Get<TMP_Text>(args);
if (component == null) return;
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
TweenManager.Run(new TweenInstanceInput<float>(
component,
"characterHorizontalScale",
component.characterHorizontalScale,
(float) this.m_Value.Get(args),
this.OnUpdate,
wait ? this.OnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.IsComplete);
}
private void OnUpdate(Component component, float value)
{
if (component is not TMP_Text componentTMP_Text) return;
componentTMP_Text.characterHorizontalScale = value;
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}