Set Transform Parent#
Transform / Hierarchy / Set Transform Parent
Description#
Changes the hierarchy by setting the parent of a Transform
Parameters#
| Name | Description |
|---|---|
| Transform | The Transform to change its parent |
| Parent | Which is the new parent of the Transform |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Transform Parent")]
[Category("Transform/Hierarchy/Set Parent")]
[Description("Changes the hierarchy by setting the parent of a Transform")]
[Image(typeof(IconHanger), ColorTheme.Type.Lime)]
[Keywords("Transform", "Reparent", "Hierarchy")]
[Parameter("Transform", "The Transform to change its parent")]
[Parameter("Parent", "Which is the new parent of the Transform")]
[Serializable]
public class InstructionTransformSetParent : Instruction
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject();
[SerializeField] private GetGameObject m_Parent = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Parent");
return $"{this.m_Transform} {member} = {this.m_Parent}";
}
protected override Awaitable Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return Done;
component.parent = this.m_Parent.Get<Transform>(args);
return Done;
}
}
}