Set Transform Hierarchy Capacity#
Transform / Hierarchy / Set Transform Hierarchy Capacity
Description#
Sets the Hierarchy Capacity property of Transform component
Parameters#
| Name | Description |
|---|---|
| Transform | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Transform Hierarchy Capacity")]
[Category("Transform/Hierarchy/Hierarchy Capacity")]
[Description("Sets the Hierarchy Capacity property of Transform component")]
[Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeBraces))]
[Keywords("Transform")]
[Parameter("Transform")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_Transform_SetHierarchyCapacity : Instruction
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Hierarchy Capacity");
return $"{this.m_Transform} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return Done;
component.hierarchyCapacity = (int) this.m_Value.Get(args);
return Done;
}
}
}