Transform Detach Children#
Transform / Hierarchy / Transform Detach Children
Description#
Unparents all children
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Detach Children")]
[Category("Transform/Hierarchy/Detach Children")]
[Description("Unparents all children")]
[Image(typeof(IconHanger), ColorTheme.Type.Lime, typeof(BadgeCross))]
[Keywords("Transform")]
[Serializable]
public class GenInstructionTransform_DetachChildren_0 : Instruction
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Detach Children");
return $"{this.m_Transform} {method}";
}
protected override Awaitable Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return Done;
component.DetachChildren();
return Done;
}
}
}