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Transform Set Parent#

Transform / Hierarchy / Transform Set Parent Parent, WorldPositionStays

Description#

Changes the parent of the transform

Parameters#

Name Description
Parent
World Position Stays

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Set Parent")]
    [Category("Transform/Hierarchy/Set Parent", "Parent, WorldPositionStays")]
    [Description("Changes the parent of the transform")]
    
    [Image(typeof(IconHanger), ColorTheme.Type.Lime)]
    [Keywords("Transform")]
    
    [Parameter("Parent")]
    [Parameter("World Position Stays")]
    
    [Serializable]
    public class GenInstructionTransform_SetParent_2_TransformParent_BoolWorldPositionStays : Instruction
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        [SerializeField] private GetGameObject m_Parent = new GetGameObject();
        
        [SerializeField] private GetBool m_WorldPositionStays = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set Parent");
            return $"{this.m_Transform} {method} ({this.m_Parent}, {this.m_WorldPositionStays})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return Done;
            
            component.SetParent(
                (Transform) this.m_Parent.Get<Transform>(args),
                (bool) this.m_WorldPositionStays.Get(args)
            );
            
            return Done;
        }
    }
}

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