Particle System Trigger Sub Emitter#
Effects / Particle System / Particle System Trigger Sub Emitter SubEmitterIndex
Description#
Executes the Trigger Sub Emitter method on the Particle System component
Parameters#
| Name | Description |
|---|---|
| Sub Emitter Index |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Particle System Trigger Sub Emitter")]
[Category("Effects/Particle System/Trigger Sub Emitter", "SubEmitterIndex")]
[Description("Executes the Trigger Sub Emitter method on the Particle System component")]
[Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
[Keywords("Effect")]
[Parameter("Sub Emitter Index")]
[Serializable]
public class GenInstructionParticleSystem_TriggerSubEmitter_1_IntSubEmitterIndex : Instruction
{
[SerializeField] private GetGameObject m_ParticleSystem = new GetGameObject(
new GenTypeGameObject_ParticleSystem()
);
[SerializeField] private GetInteger m_SubEmitterIndex = new GetInteger();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Trigger Sub Emitter");
return $"{this.m_ParticleSystem} {method} ({this.m_SubEmitterIndex})";
}
protected override Awaitable Run(Args args)
{
ParticleSystem component = this.m_ParticleSystem.Get<ParticleSystem>(args);
if (component == null) return Done;
component.TriggerSubEmitter(
(int) this.m_SubEmitterIndex.Get(args)
);
return Done;
}
}
}