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Particle System Allocate Custom Data Attribute#

Effects / Particle System / Particle System Allocate Custom Data Attribute

Description#

Executes the Allocate Custom Data Attribute method on the Particle System component

Parameters#

Name Description
Stream

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Particle System Allocate Custom Data Attribute")]
    [Category("Effects/Particle System/Allocate Custom Data Attribute")]
    [Description("Executes the Allocate Custom Data Attribute method on the Particle System component")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
    [Keywords("Effect")]
    
    [Parameter("Stream")]
    
    [Serializable]
    public class GenInstructionParticleSystem_AllocateCustomDataAttribute_1 : Instruction
    {
        [SerializeField] private GetGameObject m_ParticleSystem = new GetGameObject(
            new GenTypeGameObject_ParticleSystem()
        );
        
        [SerializeField] private ParticleSystemCustomData m_Stream = default;
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Allocate Custom Data Attribute");
            return $"{this.m_ParticleSystem} {method} ({this.m_Stream})";
        }
        
        protected override Awaitable Run(Args args)
        {
            ParticleSystem component = this.m_ParticleSystem.Get<ParticleSystem>(args);
            if (component == null) return Done;
            
            component.AllocateCustomDataAttribute(
                this.m_Stream
            );
            
            return Done;
        }
    }
}

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