Particle System Simulate#
Effects / Particle System / Particle System Simulate T, WithChildren, Restart, FixedTimeStep
Description#
Executes the Simulate method on the Particle System component
Parameters#
| Name | Description |
|---|---|
| T | |
| With Children | |
| Restart | |
| Fixed Time Step |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Particle System Simulate")]
[Category("Effects/Particle System/Simulate", "T, WithChildren, Restart, FixedTimeStep")]
[Description("Executes the Simulate method on the Particle System component")]
[Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
[Keywords("Effect")]
[Parameter("T")]
[Parameter("With Children")]
[Parameter("Restart")]
[Parameter("Fixed Time Step")]
[Serializable]
public class GenInstructionParticleSystem_Simulate_4_FloatT_BoolWithChildren_BoolRestart_BoolFixedTimeStep : Instruction
{
[SerializeField] private GetGameObject m_ParticleSystem = new GetGameObject(
new GenTypeGameObject_ParticleSystem()
);
[SerializeField] private GetNumber m_T = new GetNumber();
[SerializeField] private GetBool m_WithChildren = new GetBool();
[SerializeField] private GetBool m_Restart = new GetBool();
[SerializeField] private GetBool m_FixedTimeStep = new GetBool();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Simulate");
return $"{this.m_ParticleSystem} {method} ({this.m_T}, {this.m_WithChildren}, {this.m_Restart}, {this.m_FixedTimeStep})";
}
protected override Awaitable Run(Args args)
{
ParticleSystem component = this.m_ParticleSystem.Get<ParticleSystem>(args);
if (component == null) return Done;
component.Simulate(
(float) this.m_T.Get(args),
(bool) this.m_WithChildren.Get(args),
(bool) this.m_Restart.Get(args),
(bool) this.m_FixedTimeStep.Get(args)
);
return Done;
}
}
}