Particle System Reset Pre Mapped Buffer Memory#
Effects / Particle System / Particle System Reset Pre Mapped Buffer Memory
Description#
Executes the Reset Pre Mapped Buffer Memory static method of the Particle System class
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Particle System Reset Pre Mapped Buffer Memory")]
[Category("Effects/Particle System/Reset Pre Mapped Buffer Memory")]
[Description("Executes the Reset Pre Mapped Buffer Memory static method of the Particle System class")]
[Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
[Keywords("Effect")]
[Serializable]
public class GenInstructionParticleSystem_ResetPreMappedBufferMemory_0 : Instruction
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Particle System");
string method = TextUtils.ThemeAsKeyword("Reset Pre Mapped Buffer Memory");
return $"{className} {method}";
}
protected override Awaitable Run(Args args)
{
ParticleSystem.ResetPreMappedBufferMemory();
return Done;
}
}
}