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Particle System Set Maximum Pre Mapped Buffer Counts#

Effects / Particle System / Particle System Set Maximum Pre Mapped Buffer Counts

Description#

Executes the Set Maximum Pre Mapped Buffer Counts static method of the Particle System class

Parameters#

Name Description
Vertex Buffers Count
Index Buffers Count

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Particle System Set Maximum Pre Mapped Buffer Counts")]
    [Category("Effects/Particle System/Set Maximum Pre Mapped Buffer Counts")]
    [Description("Executes the Set Maximum Pre Mapped Buffer Counts static method of the Particle System class")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
    [Keywords("Effect")]
    
    [Parameter("Vertex Buffers Count")]
    [Parameter("Index Buffers Count")]
    
    [Serializable]
    public class GenInstructionParticleSystem_SetMaximumPreMappedBufferCounts_2 : Instruction
    {
        [SerializeField] private GetInteger m_VertexBuffersCount = new GetInteger();
        
        [SerializeField] private GetInteger m_IndexBuffersCount = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Particle System");
            string method = TextUtils.ThemeAsKeyword("Set Maximum Pre Mapped Buffer Counts");
            return $"{className} {method} ({this.m_VertexBuffersCount}, {this.m_IndexBuffersCount})";
        }
        
        protected override Awaitable Run(Args args)
        {
            ParticleSystem.SetMaximumPreMappedBufferCounts(
                (int) this.m_VertexBuffersCount.Get(args),
                (int) this.m_IndexBuffersCount.Get(args)
            );
            
            return Done;
        }
    }
}

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