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Reflection Probe Exposure Value#

Rendering / Reflection Probe / Reflection Probe Exposure Value

Description#

Compares the Exposure Value property of Reflection Probe component to another value

Parameters#

Name Description
Reflection Probe
Compare
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Reflection Probe Exposure Value")]
    [Category("Rendering/Reflection Probe/Exposure Value")]
    [Description("Compares the Exposure Value property of Reflection Probe component to another value")]

    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]

    [Parameter("Reflection Probe")]
    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionNumber_ReflectionProbe_CheckExposureValue : Condition
    {
        [SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
            new GenTypeGameObject_ReflectionProbe()
        );

        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetNumber m_Value = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Exposure Value");
            return $"{this.m_ReflectionProbe} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
            if (component == null) return false;

            return this.m_Compare.Compare(component.exposureValue, (float) this.m_Value.Get(args));
        }
    }
}
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