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Reflection Probe Blend Cubemap#

Rendering / Reflection Probe / Reflection Probe Blend Cubemap

Description#

Compares the Blend Cubemap static method of Reflection Probe class to another value

Parameters#

Name Description
Src
Dst
Blend
Target

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Reflection Probe Blend Cubemap")]
    [Category("Rendering/Reflection Probe/Blend Cubemap")]
    [Description("Compares the Blend Cubemap static method of Reflection Probe class to another value")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Parameter("Src")]
    [Parameter("Dst")]
    [Parameter("Blend")]
    [Parameter("Target")]
    
    [Serializable]
    public class GenConditionBool_ReflectionProbe_CheckBlendCubemap_4 : Condition
    {
        [SerializeField] private GetTexture m_Src = new GetTexture();
        
        [SerializeField] private GetTexture m_Dst = new GetTexture();
        
        [SerializeField] private GetNumber m_Blend = new GetNumber();
        
        [SerializeField] private GetTexture m_Target = new GetTexture();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Reflection Probe");
            string method = TextUtils.ThemeAsKeyword("Blend Cubemap");
            return $"{className} {method} ({this.m_Src}, {this.m_Dst}, {this.m_Blend}, {this.m_Target})";
        }
        
        protected override bool Run(Args args)
        {
            bool value = ReflectionProbe.BlendCubemap(
                (Texture) this.m_Src.Get(args),
                (Texture) this.m_Dst.Get(args),
                (float) this.m_Blend.Get(args),
                (RenderTexture) this.m_Target.Get(args)
            );
            
            return value;
        }
    }
}

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