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Reflection Probe Is Finished Rendering#

Rendering / Reflection Probe / Reflection Probe Is Finished Rendering

Description#

Compares the Is Finished Rendering method of Reflection Probe component to another value

Parameters#

Name Description
Reflection Probe
Render Id

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Reflection Probe Is Finished Rendering")]
    [Category("Rendering/Reflection Probe/Is Finished Rendering")]
    [Description("Compares the Is Finished Rendering method of Reflection Probe component to another value")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Parameter("Reflection Probe")]
    [Parameter("Render Id")]
    
    [Serializable]
    public class GenConditionBool_ReflectionProbe_CheckIsFinishedRendering_1 : Condition
    {
        [SerializeField] private GetGameObject m_ReflectionProbe = new GetGameObject(
            new GenTypeGameObject_ReflectionProbe()
        );
        
        [SerializeField] private GetInteger m_RenderId = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Is Finished Rendering");
            string parameters = $"({this.m_RenderId})";
            return $"{this.m_ReflectionProbe} {method}";
        }
        
        protected override bool Run(Args args)
        {
            ReflectionProbe component = this.m_ReflectionProbe.Get<ReflectionProbe>(args);
            if (component == null) return false;
            
            bool value = component.IsFinishedRendering(
                (int) this.m_RenderId.Get(args)
            );
            
            return value;
        }
    }
}

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