Closest Point#
Physics 3D / Physics / Closest Point
Description#
Compares the Closest Point static method of Physics class to another value
Parameters#
| Name | Description |
|---|---|
| Point | |
| Collider | |
| Position | |
| Rotation | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Closest Point")]
[Category("Physics 3D/Physics/Closest Point")]
[Description("Compares the Closest Point static method of Physics class to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
[Parameter("Point")]
[Parameter("Collider")]
[Parameter("Position")]
[Parameter("Rotation")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector3_Physics_CheckClosestPoint_4 : Condition
{
[SerializeField] private GetVector3 m_Value = new GetVector3();
[SerializeField] private GetVector3 m_Point = new GetVector3();
[SerializeField] private GetGameObject m_Collider = new GetGameObject();
[SerializeField] private GetVector3 m_Position = new GetVector3();
[SerializeField] private GetQuaternion m_Rotation = new GetQuaternion();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Physics");
string method = TextUtils.ThemeAsKeyword("Closest Point");
return $"{className} {method} ({this.m_Point}, {this.m_Collider}, {this.m_Position}, {this.m_Rotation}) = {this.m_Value}";
}
protected override bool Run(Args args)
{
Vector3 value = Physics.ClosestPoint(
(Vector3) this.m_Point.Get(args),
(Collider) this.m_Collider.Get<Collider>(args),
(Vector3) this.m_Position.Get(args),
(Quaternion) this.m_Rotation.Get(args)
);
return value == (Vector3) this.m_Value.Get(args);
}
}
}