Default Max Angular Speed#
Physics 3D / Physics / Default Max Angular Speed
Description#
Compares the Default Max Angular Speed static property of Physics class to another value
Parameters#
| Name | Description |
|---|---|
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Default Max Angular Speed")]
[Category("Physics 3D/Physics/Default Max Angular Speed")]
[Description("Compares the Default Max Angular Speed static property of Physics class to another value")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_Physics_CheckDefaultMaxAngularSpeed : Condition
{
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Physics");
string member = TextUtils.ThemeAsKeyword("Default Max Angular Speed");
return $"{className} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
return this.m_Compare.Compare(Physics.defaultMaxAngularSpeed, (float) this.m_Value.Get(args));
}
}
}