Polygon Collider 2D Path Count#
Physics 2D / Collider 2D / Polygon Collider 2D / Polygon Collider 2D Path Count
Description#
Compares the Path Count property of Polygon Collider 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Polygon Collider 2D | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Polygon Collider 2D Path Count")]
[Category("Physics 2D/Collider 2D/Polygon Collider 2D/Path Count")]
[Description("Compares the Path Count property of Polygon Collider 2D component to another value")]
[Image(typeof(IconPentagonOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Polygon Collider 2D")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionInteger_PolygonCollider2D_CheckPathCount : Condition
{
[SerializeField] private GetGameObject m_PolygonCollider2D = new GetGameObject(
new GenTypeGameObject_PolygonCollider2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Path Count");
return $"{this.m_PolygonCollider2D} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
PolygonCollider2D component = this.m_PolygonCollider2D.Get<PolygonCollider2D>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.pathCount, (int) this.m_Value.Get(args));
}
}
}