Edge Collider 2D Adjacent Start Point#
Physics 2D / Collider 2D / Edge Collider 2D / Edge Collider 2D Adjacent Start Point
Description#
Compares the Adjacent Start Point property of Edge Collider 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Edge Collider 2D | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Edge Collider 2D Adjacent Start Point")]
[Category("Physics 2D/Collider 2D/Edge Collider 2D/Adjacent Start Point")]
[Description("Compares the Adjacent Start Point property of Edge Collider 2D component to another value")]
[Image(typeof(IconLineStartEnd), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Edge Collider 2D")]
[Parameter("Value")]
[Serializable]
public class GenConditionVector2_EdgeCollider2D_CheckAdjacentStartPoint : Condition
{
[SerializeField] private GetGameObject m_EdgeCollider2D = new GetGameObject(
new GenTypeGameObject_EdgeCollider2D()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Adjacent Start Point");
return $"{this.m_EdgeCollider2D} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
EdgeCollider2D component = this.m_EdgeCollider2D.Get<EdgeCollider2D>(args);
if (component == null) return false;
return component.adjacentStartPoint == (Vector2) this.m_Value.Get(args);
}
}
}