Circle Collider 2D Radius#
Physics 2D / Collider 2D / Circle Collider 2D / Circle Collider 2D Radius
Description#
Compares the Radius property of Circle Collider 2D component to another value
Parameters#
| Name | Description |
|---|---|
| Circle Collider 2D | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Circle Collider 2D Radius")]
[Category("Physics 2D/Collider 2D/Circle Collider 2D/Radius")]
[Description("Compares the Radius property of Circle Collider 2D component to another value")]
[Image(typeof(IconCircleOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
[Keywords("Physics, 2D")]
[Parameter("Circle Collider 2D")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_CircleCollider2D_CheckRadius : Condition
{
[SerializeField] private GetGameObject m_CircleCollider2D = new GetGameObject(
new GenTypeGameObject_CircleCollider2D()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Radius");
return $"{this.m_CircleCollider2D} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
CircleCollider2D component = this.m_CircleCollider2D.Get<CircleCollider2D>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.radius, (float) this.m_Value.Get(args));
}
}
}