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Player Input Default Action Map#

Input / Player Input / Player Input Default Action Map

Description#

Compares the Default Action Map property of Player Input component to another value

Parameters#

Name Description
Player Input
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;

namespace VisualScript.Runtime
{
    [Title("Player Input Default Action Map")]
    [Category("Input/Player Input/Default Action Map")]
    [Description("Compares the Default Action Map property of Player Input component to another value")]

    [Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
    [Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]

    [Parameter("Player Input")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionString_PlayerInput_CheckDefaultActionMap : Condition
    {
        [SerializeField] private GetGameObject m_PlayerInput = new GetGameObject(
            new GenTypeGameObject_PlayerInput()
        );

        [SerializeField] private GetString m_Value = new GetString();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Default Action Map");
            return $"{this.m_PlayerInput} {member} = {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            PlayerInput component = this.m_PlayerInput.Get<PlayerInput>(args);
            if (component == null) return false;

            return component.defaultActionMap == (string) this.m_Value.Get(args);
        }
    }
}
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