Player Input Current Control Scheme#
Input / Player Input / Player Input Current Control Scheme
Description#
Compares the Current Control Scheme property of Player Input component to another value
Parameters#
| Name | Description |
|---|---|
| Player Input | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;
namespace VisualScript.Runtime
{
[Title("Player Input Current Control Scheme")]
[Category("Input/Player Input/Current Control Scheme")]
[Description("Compares the Current Control Scheme property of Player Input component to another value")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
[Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]
[Parameter("Player Input")]
[Parameter("Value")]
[Serializable]
public class GenConditionString_PlayerInput_CheckCurrentControlScheme : Condition
{
[SerializeField] private GetGameObject m_PlayerInput = new GetGameObject(
new GenTypeGameObject_PlayerInput()
);
[SerializeField] private GetString m_Value = new GetString();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Current Control Scheme");
return $"{this.m_PlayerInput} {member} = {this.m_Value}";
}
protected override bool Run(Args args)
{
PlayerInput component = this.m_PlayerInput.Get<PlayerInput>(args);
if (component == null) return false;
return component.currentControlScheme == (string) this.m_Value.Get(args);
}
}
}