Player Input Is Single Player#
Input / Player Input / Player Input Is Single Player
Description#
Compares the Is Single Player static property of Player Input class to another value
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;
namespace VisualScript.Runtime
{
[Title("Player Input Is Single Player")]
[Category("Input/Player Input/Is Single Player")]
[Description("Compares the Is Single Player static property of Player Input class to another value")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
[Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]
[Serializable]
public class GenConditionBool_PlayerInput_CheckIsSinglePlayer : Condition
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Player Input");
string member = TextUtils.ThemeAsKeyword("Is Single Player");
return $"{className} {member}";
}
protected override bool Run(Args args)
{
return PlayerInput.isSinglePlayer;
}
}
}