Player Input Get Player By Index#
Input / Player Input / Player Input Get Player By Index
Description#
Compares the Get Player By Index static method of Player Input class to another value
Parameters#
| Name | Description |
|---|---|
| Player Index | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;
namespace VisualScript.Runtime
{
[Title("Player Input Get Player By Index")]
[Category("Input/Player Input/Get Player By Index")]
[Description("Compares the Get Player By Index static method of Player Input class to another value")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
[Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]
[Parameter("Player Index")]
[Parameter("Value")]
[Serializable]
public class GenConditionGameObject_PlayerInput_CheckGetPlayerByIndex_1 : Condition
{
[SerializeField] private GetGameObject m_Value = new GetGameObject();
[SerializeField] private GetInteger m_PlayerIndex = new GetInteger();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Player Input");
string method = TextUtils.ThemeAsKeyword("Get Player By Index");
return $"{className} {method} ({this.m_PlayerIndex}) = {this.m_Value}";
}
protected override bool Run(Args args)
{
PlayerInput value = PlayerInput.GetPlayerByIndex(
(int) this.m_PlayerIndex.Get(args)
);
return value == this.m_Value.Get<PlayerInput>(args);
}
}
}