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Signed Angle#

Math / Geometry / Signed Angle Vector3

  • Can Read

  • Cannot Write

Description#

Returns the signed angle in degrees between two vectors rotating around an axis

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Signed Angle")]
    [Category("Math/Geometry/Signed Angle", "Vector3")]
    [Description("Returns the signed angle in degrees between two vectors rotating around an axis")]
    
    [Image(typeof(IconAngleAcute), ColorTheme.Type.Yellow, typeof(BadgeDot))]
    [Keywords("Vector", "Alpha")]
    
    [Serializable]
    public class TypeNumberMathVector3SignedAngle : TypeNumber
    {
        [SerializeField] private GetVector3 m_From = new GetVector3();
        [SerializeField] private GetVector3 m_To = new GetVector3();
        [SerializeField] private GetVector3 m_Axis = new GetVector3(new TypeVector3ConstantUp());

        public override double GetPreview(GameObject source) =>
            Vector3.SignedAngle(
                this.m_From.GetPreview(source),
                this.m_To.GetPreview(source),
                this.m_Axis.GetPreview(source)
            );

        public override double Get(Args args)
        {
            return Vector3.SignedAngle(
                this.m_From.Get(args),
                this.m_To.Get(args),
                this.m_Axis.Get(args)
            );
        }
        
        public override string ToString()
        {
            return $"Signed Angle ({this.m_From}, {this.m_To})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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