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Dot Product#

Math / Geometry / Dot Product Quaternion

  • Can Read

  • Cannot Write

Description#

Returns the dot product between two rotations

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Dot Product")]
    [Category("Math/Geometry/Dot Product", "Quaternion")]
    
    [Description("Returns the dot product between two rotations")]
    [Image(typeof(IconMultiplyCircle), ColorTheme.Type.Yellow)]
    
    [Keywords("Rotation")]
    
    [Serializable]
    public class TypeNumberMathQuaternionDot : TypeNumber
    {
        [SerializeField] private GetQuaternion m_Rotation1 = new GetQuaternion();
        [SerializeField] private GetQuaternion m_Rotation2 = new GetQuaternion();

        public override double GetPreview(GameObject source) =>
            Quaternion.Dot(
                this.m_Rotation1.GetPreview(source),
                this.m_Rotation2.GetPreview(source)
            );

        public override double Get(Args args)
        {
            return Quaternion.Dot(
                this.m_Rotation1.Get(args),
                this.m_Rotation2.Get(args)
            );
        }

        public override string ToString()
        {
            return $"Dot({this.m_Rotation1}, {this.m_Rotation2})";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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