Signed Angle#
Math / Geometry / Signed Angle Vector2
Can Read
Cannot Write
Description#
Returns the signed angle in degrees between two vectors
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Signed Angle")]
[Category("Math/Geometry/Signed Angle", "Vector2")]
[Description("Returns the signed angle in degrees between two vectors")]
[Image(typeof(IconAngleAcute), ColorTheme.Type.Yellow, typeof(BadgeDot))]
[Keywords("Vector", "Alpha")]
[Serializable]
public class TypeNumberMathVector2SignedAngle : TypeNumber
{
[SerializeField] private GetVector2 m_From = new GetVector2();
[SerializeField] private GetVector2 m_To = new GetVector2();
public override double GetPreview(GameObject source) => Vector2.SignedAngle(this.m_From.GetPreview(source), this.m_To.GetPreview(source));
public override double Get(Args args)
{
return Vector2.SignedAngle(
this.m_From.Get(args),
this.m_To.Get(args)
);
}
public override string ToString()
{
return $"Angle ({this.m_From}, {this.m_To})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}