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TMP Text On Pre Render Text#

UI / Graphic / TMP Text / TMP Text On Pre Render Text

Description#

Executes whenever the On Pre Render Text event of TMP Text component is invoked

Parameters#

Name Description
Source

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Text On Pre Render Text")]
    [Category("UI/Graphic/TMP Text/On Pre Render Text")]
    [Description("Executes whenever the On Pre Render Text event of TMP Text component is invoked")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Parameter("Source")]
    
    [Serializable]
    public class GenTriggerTMP_Text_OnPreRenderText : TriggerSourceComponentBase<TMP_Text>
    {
        
        public GenTriggerTMP_Text_OnPreRenderText() : base(new GenTypeGameObject_TMP_Text())
        { }
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("On Pre Render Text");
            return $"{this.SourceName} {member}";
        }
        
        protected override void OnSourceChanged(TMP_Text previousSource, TMP_Text newSource)
        {
            if (previousSource != null)
            {
                previousSource.OnPreRenderText -= this.Run;
            }
            
            if (newSource != null)
            {
                newSource.OnPreRenderText += this.Run;
            }
        }
        
        private void Run(TMP_TextInfo value1)
        {
            using Args args = Args.Get(
                this.Component,
                this.m_CurrentSource
            );
            
            this.Run(args);
        }
    }
}

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