On Slider Change#
UI / On Slider Change
Description#
Executed when the Slider on the target game object changes its value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime.UI
{
[Title("On Slider Change")]
[Image(typeof(IconUISlider), ColorTheme.Type.TextLight)]
[Description("Executed when the Slider on the target game object changes its value")]
[Category("UI/On Slider Change")]
[Keywords("UI", "Canvas", "Slider", "Drag", "Value", "Range", "Volume")]
[Serializable]
public class TriggerCoreUISlider : TriggerHandleSourceBase<HandleOnUISlider>
{
// PROPERTIES: ----------------------------------------------------------------------------
protected override string GetTitle(GameObject source) => $"{this.SourceName} Slider Change";
// OVERRIDE METHODS: ----------------------------------------------------------------------
protected override void OnTrigger(GameObject target)
{
using Args args = Args.Get(this.Component, target);
this.Run(args);
}
}
}