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On Slider Change#

UI / On Slider Change

Description#

Executed when the Slider on the target game object changes its value

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime.UI
{
    [Title("On Slider Change")]
    [Image(typeof(IconUISlider), ColorTheme.Type.TextLight)]

    [Description("Executed when the Slider on the target game object changes its value")]
    [Category("UI/On Slider Change")]

    [Keywords("UI", "Canvas", "Slider", "Drag", "Value", "Range", "Volume")]

    [Serializable]
    public class TriggerCoreUISlider : TriggerHandleSourceBase<HandleOnUISlider>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Slider Change";

        // OVERRIDE METHODS: ----------------------------------------------------------------------

        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
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