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TMP Text On Missing Character#

UI / Graphic / TMP Text / TMP Text On Missing Character

Description#

Executes whenever the static On Missing Character event of TMP Text class is invoked

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;

namespace VisualScript.Runtime
{
    [Title("TMP Text On Missing Character")]
    [Category("UI/Graphic/TMP Text/On Missing Character")]
    [Description("Executes whenever the static On Missing Character event of TMP Text class is invoked")]
    
    [Image(typeof(IconUIText), ColorTheme.Type.Blue)]
    [Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
    
    [Serializable]
    public class GenTriggerTMP_Text_OnMissingCharacter : Trigger
    {
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("TMP Text");
            string member = TextUtils.ThemeAsKeyword("On Missing Character");
            return $"{className} {member}";
        }
        
        public override void OnDisable()
        {
            base.OnDisable();
            TMP_Text.OnMissingCharacter -= this.Run;
        }
        
        public override void OnEnable()
        {
            base.OnEnable();
            TMP_Text.OnMissingCharacter += this.Run;
        }
        
        private void Run(int value1, int value2, string value3, TMP_FontAsset value4, TMP_Text value5)
        {
            using Args args = Args.Get(
                this.Component,
                this.Component
            );
            
            this.Run(args);
        }
    }
}

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