On Button Click#
UI / On Button Click
Description#
Executed when the Button on the target game object is clicked
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime.UI
{
[Title("On Button Click")]
[Image(typeof(IconUIButton), ColorTheme.Type.TextLight)]
[Description("Executed when the Button on the target game object is clicked")]
[Category("UI/On Button Click")]
[Keywords("UI", "Canvas", "Button", "Click", "Press", "Push", "Submit")]
[Serializable]
public class TriggerCoreUIButton : TriggerHandleSourceBase<HandleOnUIButton>
{
// PROPERTIES: ----------------------------------------------------------------------------
protected override string GetTitle(GameObject source) => $"{this.SourceName} Button Click";
// OVERRIDE METHODS: ----------------------------------------------------------------------
protected override void OnTrigger(GameObject target)
{
using Args args = Args.Get(this.Component, target);
this.Run(args);
}
}
}