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On Become Invisible#

Component / Visibility / On Become Invisible

Description#

Executes when the targeted game object becomes invisible by any camera

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Become Invisible")]
    [Image(typeof(IconGhostOutline), ColorTheme.Type.TextLight)]
    
    [Description("Executes when the targeted game object becomes invisible by any camera")]
    [Category("Component/Visibility/On Become Invisible")]
    
    [Keywords("Render", "Frustum", "See")]

    [Serializable]
    public class TriggerCoreBecomeInvisible : TriggerHandleSourceBase<HandleOnBecomeInvisible>
    {
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Become Invisible";

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
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