On Destroy#
Component / On Destroy
Description#
Executes when the game object or component attached is destroyed
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("On Destroy")]
[Image(typeof(IconEmpty), ColorTheme.Type.TextLight)]
[Description("Executes when the game object or component attached is destroyed")]
[Category("Component/On Destroy")]
[Keywords("Remove", "Delete")]
[Serializable]
public class TriggerCoreDestroy : Trigger
{
protected override string GetTitle(GameObject source) => "Destroy";
protected override void OnDestroy()
{
base.OnDestroy();
using Args args = Args.Get(this.Component, this.Component);
this.Run(args);
}
}
}