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On Late Update#

Component / On Late Update

Description#

Executes every frame after every other update has been executed

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Late Update")]
    [Image(typeof(IconUpdate), ColorTheme.Type.Blue, typeof(Badge2))]
    
    [Description("Executes every frame after every other update has been executed")]
    [Category("Component/On Late Update")]
    
    [Keywords("Tick", "Clock", "Every", "Frame")]

    [Serializable]
    public class TriggerCoreLateUpdate : TriggerHandleSubscriptionBase<HandleLateUpdate>
    {
        protected override string GetTitle(GameObject source) => "Late Update";

        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            this.Run(args);
        }
    }
}
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