On Update#
Component / On Update
Description#
Executes every frame
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("On Update")]
[Image(typeof(IconUpdate), ColorTheme.Type.Blue, typeof(Badge1))]
[Description("Executes every frame")]
[Category("Component/On Update")]
[Keywords("Tick", "Clock", "Every", "Frame")]
[Serializable]
public class TriggerCoreUpdate : TriggerHandleSubscriptionBase<HandleUpdate>
{
protected override string GetTitle(GameObject source) => "Update";
protected override void OnTrigger(GameObject target)
{
using Args args = Args.Get(this.Component, target);
this.Run(args);
}
}
}