Set Sprite#
Set / Set Sprite
Description#
Sets a Sprite value
Parameters#
| Name | Description |
|---|---|
| Set | Where the value is stored |
| Value | The value to store |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Sprite")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple)]
[Description("Sets a Sprite value")]
[Category("Set/Set Sprite")]
[Parameter("Set", "Where the value is stored")]
[Parameter("Value", "The value to store")]
[Keywords("Set", "Change", "Modify", "Assign")]
[Serializable]
public class InstructionCoreSetSprite : Instruction
{
[SerializeField] private SetSprite m_Set = new SetSprite();
[SerializeField] private GetSprite m_Value = new GetSprite();
protected override string GetTitle(GameObject source) => $"{this.m_Set} = {this.m_Value}";
protected override Awaitable Run(Args args)
{
Sprite value = this.m_Value.Get(args);
this.m_Set.Set(value, args);
return Done;
}
}
}