Set Number#
Set / Set Number
Description#
Sets a numeric value
Parameters#
| Name | Description |
|---|---|
| Set | Where the value is stored |
| Value | The value to store |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Number")]
[Image(typeof(IconNumber), ColorTheme.Type.Teal)]
[Description("Sets a numeric value")]
[Category("Set/Set Number")]
[Parameter("Set", "Where the value is stored")]
[Parameter("Value", "The value to store")]
[Keywords("Set", "Change", "Modify", "Assign")]
[Keywords("Int", "Integer", "Float", "Value", "Decimal")]
[Serializable]
public class InstructionCoreSetNumber : Instruction
{
[SerializeField] private SetNumber m_Set = new SetNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source) => $"{this.m_Set} = {this.m_Value}";
protected override Awaitable Run(Args args)
{
double value = this.m_Value.Get(args);
this.m_Set.Set(value, args);
return Done;
}
}
}