Set Game Objects#
Set / Set Game Objects
Description#
Sets a collection of Game Object values
Parameters#
| Name | Description |
|---|---|
| Set | Where the collection is stored |
| Value | The collection of game objects to store |
Code#
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Game Objects")]
[Image(typeof(IconCubeOutline), ColorTheme.Type.Blue, typeof(BadgeList))]
[Description("Sets a collection of Game Object values")]
[Category("Set/Set Game Objects")]
[Parameter("Set", "Where the collection is stored")]
[Parameter("Value", "The collection of game objects to store")]
[Keywords("Set", "Change", "Modify", "Assign")]
[Keywords("Object", "Prefab", "Instance", "Unity", "Group", "Collect", "Gather")]
[Serializable]
public class InstructionCoreSetCollectionGameObjects : Instruction
{
[SerializeField] private SetCollectionGameObjects m_Set = new SetCollectionGameObjects();
[SerializeField] private GetCollectionGameObjects m_Value = new GetCollectionGameObjects();
protected override string GetTitle(GameObject source) => $"{this.m_Set} = {this.m_Value}";
protected override Awaitable Run(Args args)
{
List<GameObject> value = this.m_Value.Get(args);
this.m_Set.Set(value, args);
return Done;
}
}
}