Set Audio Resource#
Set / Set Audio Resource
Description#
Sets an Audio Resource value
Parameters#
| Name | Description |
|---|---|
| Set | Where the value is stored |
| Value | The value to store |
Code#
using System;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Audio Resource")]
[Image(typeof(IconAudioClip), ColorTheme.Type.Yellow)]
[Description("Sets an Audio Resource value")]
[Category("Set/Set Audio Resource")]
[Parameter("Set", "Where the value is stored")]
[Parameter("Value", "The value to store")]
[Keywords("Set", "Change", "Modify", "Assign", "Clip")]
[Serializable]
public class InstructionCoreSetAudioResource : Instruction
{
[SerializeField] private SetAudioResource m_Set = new SetAudioResource();
[SerializeField] private GetAudioResource m_Value = new GetAudioResource();
protected override string GetTitle(GameObject source) => $"{this.m_Set} = {this.m_Value}";
protected override Awaitable Run(Args args)
{
AudioResource value = this.m_Value.Get(args);
this.m_Set.Set(value, args);
return Done;
}
}
}