Set Render Settings Custom Reflection Texture#
Rendering / Render Settings / Set Render Settings Custom Reflection Texture
Description#
Sets the Custom Reflection Texture static property of the Render Settings class
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Render Settings Custom Reflection Texture")]
[Category("Rendering/Render Settings/Custom Reflection Texture")]
[Description("Sets the Custom Reflection Texture static property of the Render Settings class")]
[Image(typeof(IconPicture), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Environment, Fog, Ambient, Lighting, Skybox")]
[Parameter("Value")]
[Serializable]
public class GenInstructionTexture_RenderSettings_SetCustomReflectionTexture : Instruction
{
[SerializeField] private GetTexture m_Value = new GetTexture();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Render Settings");
string member = TextUtils.ThemeAsKeyword("Custom Reflection Texture");
return $"{className} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
RenderSettings.customReflectionTexture = this.m_Value.Get(args) as Texture;
return Done;
}
}
}