Set Render Settings Fog#
Rendering / Render Settings / Set Render Settings Fog
Description#
Sets the Fog static property of the Render Settings class
Parameters#
| Name | Description |
|---|---|
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Set Render Settings Fog")]
[Category("Rendering/Render Settings/Fog")]
[Description("Sets the Fog static property of the Render Settings class")]
[Image(typeof(IconPicture), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Keywords("Environment, Fog, Ambient, Lighting, Skybox")]
[Parameter("Value")]
[Serializable]
public class GenInstructionBool_RenderSettings_SetFog : Instruction
{
[SerializeField] private GetBool m_Value = new GetBool();
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Render Settings");
string member = TextUtils.ThemeAsKeyword("Fog");
return $"{className} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
RenderSettings.fog = (bool) this.m_Value.Get(args);
return Done;
}
}
}