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Set Render Settings Ambient Sky Color#

Rendering / Render Settings / Set Render Settings Ambient Sky Color

Description#

Sets the Ambient Sky Color static property of the Render Settings class

Parameters#

Name Description
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Render Settings Ambient Sky Color")]
    [Category("Rendering/Render Settings/Ambient Sky Color")]
    [Description("Sets the Ambient Sky Color static property of the Render Settings class")]

    [Image(typeof(IconPicture), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
    [Keywords("Environment, Fog, Ambient, Lighting, Skybox")]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionColor_RenderSettings_SetAmbientSkyColor : Instruction
    {
        [SerializeField] private GetColor m_Value = new GetColor();

        [SerializeField] private TweenTransition m_Transition = new TweenTransition();

        [NonSerialized] private bool m_IsComplete;

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Render Settings");
            string member = TextUtils.ThemeAsKeyword("Ambient Sky Color");
            return $"{className} {member} = {this.m_Value}{this.m_Transition}";
        }

        [NonSerialized] private Action<bool, Color> m_CallOnUpdate;
        [NonSerialized] private Action m_CallOnFinish;
        [NonSerialized] private Func<bool> m_CallIsComplete;

        protected override async Awaitable Run(Args args)
        {
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;

            this.m_CallOnUpdate ??= this.OnUpdate;
            this.m_CallOnFinish ??= this.OnFinish;
            this.m_CallIsComplete ??= this.IsComplete;

            TweenManager.Run(new TweenStaticInput<Color>(
                "RenderSettings.ambientSkyColor",
                RenderSettings.ambientSkyColor,
                (Color) this.m_Value.Get(args),
                this.m_CallOnUpdate,
                wait ? this.m_CallOnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));

            if (wait) await this.Until(this.m_CallIsComplete);
        }

        private void OnUpdate(bool isAlive, Color value)
        {
            if (isAlive)
            {
                RenderSettings.ambientSkyColor = value;
            }
        }

        private void OnFinish() => this.m_IsComplete = true;

        private bool IsComplete() => this.m_IsComplete;
    }
}
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