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Rigidbody Reset Inertia Tensor#

Physics 3D / Rigidbody / Rigidbody Reset Inertia Tensor

Description#

Executes the Reset Inertia Tensor method on the Rigidbody component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Reset Inertia Tensor")]
    [Category("Physics 3D/Rigidbody/Reset Inertia Tensor")]
    [Description("Executes the Reset Inertia Tensor method on the Rigidbody component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenInstructionRigidbody_ResetInertiaTensor_0 : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Reset Inertia Tensor");
            return $"{this.m_Rigidbody} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return Done;
            
            component.ResetInertiaTensor();
            
            return Done;
        }
    }
}

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