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Rigidbody Add Relative Torque#

Physics 3D / Rigidbody / Rigidbody Add Relative Torque X, Y, Z, Mode

Description#

Executes the Add Relative Torque method on the Rigidbody component

Parameters#

Name Description
X
Y
Z
Mode

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Add Relative Torque")]
    [Category("Physics 3D/Rigidbody/Add Relative Torque", "X, Y, Z, Mode")]
    [Description("Executes the Add Relative Torque method on the Rigidbody component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("X")]
    [Parameter("Y")]
    [Parameter("Z")]
    [Parameter("Mode")]
    
    [Serializable]
    public class GenInstructionRigidbody_AddRelativeTorque_4_FloatX_FloatY_FloatZ_ForceModeMode : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        [SerializeField] private GetNumber m_X = new GetNumber();
        
        [SerializeField] private GetNumber m_Y = new GetNumber();
        
        [SerializeField] private GetNumber m_Z = new GetNumber();
        
        [SerializeField] private ForceMode m_Mode = default;
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Add Relative Torque");
            return $"{this.m_Rigidbody} {method} ({this.m_X}, {this.m_Y}, {this.m_Z}, {this.m_Mode})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return Done;
            
            component.AddRelativeTorque(
                (float) this.m_X.Get(args),
                (float) this.m_Y.Get(args),
                (float) this.m_Z.Get(args),
                this.m_Mode
            );
            
            return Done;
        }
    }
}

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