Rigidbody Move Position#
Physics 3D / Rigidbody / Rigidbody Move Position
Description#
Executes the Move Position method on the Rigidbody component
Parameters#
| Name | Description |
|---|---|
| Position |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Rigidbody Move Position")]
[Category("Physics 3D/Rigidbody/Move Position")]
[Description("Executes the Move Position method on the Rigidbody component")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D")]
[Parameter("Position")]
[Serializable]
public class GenInstructionRigidbody_MovePosition_1 : Instruction
{
[SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
new GenTypeGameObject_Rigidbody()
);
[SerializeField] private GetVector3 m_Position = new GetVector3();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Move Position");
return $"{this.m_Rigidbody} {method} ({this.m_Position})";
}
protected override Awaitable Run(Args args)
{
Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
if (component == null) return Done;
component.MovePosition(
(Vector3) this.m_Position.Get(args)
);
return Done;
}
}
}