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Gizmo Stadium#

Debug / Gizmos / Gizmo Stadium

Description#

Displays a 2D capsule gizmo in the scene

Parameters#

Name Description
Mode Whether to display a solid or a wireframe shape
Position The position of the shape
Rotation The rotation of the shape
Size The width and height of the shape
Direction Whether the shape caps are aligned vertically or horizontally
Color The color of the shape
Duration The amount of seconds the shape will be displayed

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Gizmo Stadium")]
    [Image(typeof(IconCapsuleSolid), ColorTheme.Type.Lime, typeof(Badge2D))]

    [Description("Displays a 2D capsule gizmo in the scene")]
    [Category("Debug/Gizmos/Stadium")]

    [Parameter("Mode", "Whether to display a solid or a wireframe shape")]
    [Parameter("Position", "The position of the shape")]
    [Parameter("Rotation", "The rotation of the shape")]
    [Parameter("Size", "The width and height of the shape")]
    [Parameter("Direction", "Whether the shape caps are aligned vertically or horizontally")]
    [Parameter("Color", "The color of the shape")]
    [Parameter("Duration", "The amount of seconds the shape will be displayed")]

    [Keywords("Draw", "Debug", "Gizmo", "Pill", "2D", "Capsule")]

    [Serializable]
    public class InstructionCoreDebugGizmoStadium : Instruction
    {
        [SerializeField] private GizmoMode m_Mode = GizmoMode.Outline;
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        [SerializeField] private GetQuaternion m_Rotation = new GetQuaternion();
        [SerializeField] private GetVector2 m_Size = new GetVector2(new Vector2(1f, 2f));
        [SerializeField] private CapsuleDirection2D m_Direction = CapsuleDirection2D.Vertical;
        [SerializeField] private GetColor m_Color = new GetColor(Color.green.SetAlpha(0.5f));
        [SerializeField] private GetNumber m_Duration = new GetNumber(1f);

        protected override string GetTitle(GameObject source) => $"Display {this.m_Mode} Stadium at {this.m_Position}";

        protected override Awaitable Run(Args args)
        {
            GizmosManager.Stadium(
                this.m_Position.Get(args),
                this.m_Rotation.Get(args),
                this.m_Size.Get(args),
                this.m_Direction,
                this.m_Color.Get(args),
                this.m_Mode,
                this.m_Duration.GetFloat(args)
            );

            return Done;
        }
    }
}
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