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Gizmo Arrow#

Debug / Gizmos / Gizmo Arrow

Description#

Displays an arrow gizmo from a position along a direction in the scene

Parameters#

Name Description
Position The position where the arrow starts
Direction The direction and length of the arrow
Color The color of the arrow
Duration The amount of seconds the arrow will be displayed

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Gizmo Arrow")]
    [Image(typeof(IconArrowRight), ColorTheme.Type.Lime)]

    [Description("Displays an arrow gizmo from a position along a direction in the scene")]
    [Category("Debug/Gizmos/Arrow")]

    [Parameter("Position", "The position where the arrow starts")]
    [Parameter("Direction", "The direction and length of the arrow")]
    [Parameter("Color", "The color of the arrow")]
    [Parameter("Duration", "The amount of seconds the arrow will be displayed")]

    [Keywords("Draw", "Debug", "Gizmo", "Direction", "Vector")]

    [Serializable]
    public class InstructionCoreDebugGizmoArrow : Instruction
    {
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        [SerializeField] private GetVector3 m_Direction = new GetVector3(Vector3.forward);
        [SerializeField] private GetColor m_Color = new GetColor(Color.green);
        [SerializeField] private GetNumber m_Duration = new GetNumber(1f);

        protected override string GetTitle(GameObject source) => $"Display Arrow at {this.m_Position}";

        protected override Awaitable Run(Args args)
        {
            GizmosManager.Arrow(
                this.m_Position.Get(args),
                this.m_Direction.Get(args),
                this.m_Color.Get(args),
                this.m_Duration.GetFloat(args)
            );

            return Done;
        }
    }
}
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