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Gizmo Capsule#

Debug / Gizmos / Gizmo Capsule

Description#

Displays a capsule gizmo between two points in the scene

Parameters#

Name Description
Mode Whether to display a solid or a wireframe capsule
Start The position of the first cap of the capsule
End The position of the second cap of the capsule
Radius The radius of the capsule
Color The color of the capsule
Duration The amount of seconds the capsule will be displayed

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Gizmo Capsule")]
    [Image(typeof(IconCapsuleSolid), ColorTheme.Type.Lime)]

    [Description("Displays a capsule gizmo between two points in the scene")]
    [Category("Debug/Gizmos/Capsule")]

    [Parameter("Mode", "Whether to display a solid or a wireframe capsule")]
    [Parameter("Start", "The position of the first cap of the capsule")]
    [Parameter("End", "The position of the second cap of the capsule")]
    [Parameter("Radius", "The radius of the capsule")]
    [Parameter("Color", "The color of the capsule")]
    [Parameter("Duration", "The amount of seconds the capsule will be displayed")]

    [Keywords("Draw", "Debug", "Gizmo", "Pill")]

    [Serializable]
    public class InstructionCoreDebugGizmoCapsule : Instruction
    {
        [SerializeField] private GizmoMode m_Mode = GizmoMode.Outline;
        [SerializeField] private GetVector3 m_Start = new GetVector3();
        [SerializeField] private GetVector3 m_End = new GetVector3(Vector3.up);
        [SerializeField] private GetNumber m_Radius = new GetNumber(0.5f);
        [SerializeField] private GetColor m_Color = new GetColor(Color.green.SetAlpha(0.5f));
        [SerializeField] private GetNumber m_Duration = new GetNumber(1f);

        protected override string GetTitle(GameObject source) => $"Display {this.m_Mode} Capsule from {this.m_Start} to {this.m_End}";

        protected override Awaitable Run(Args args)
        {
            GizmosManager.Capsule3D(
                this.m_Start.Get(args),
                this.m_End.Get(args),
                this.m_Radius.GetFloat(args),
                this.m_Color.Get(args),
                this.m_Mode,
                this.m_Duration.GetFloat(args)
            );

            return Done;
        }
    }
}
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