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Transform Transform Vector#

Transform / Transformations / Transform Transform Vector X, Y, Z

Description#

Transforms the vector from local space to world space

Parameters#

Name Description
Transform
X
Y
Z
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Transform Vector")]
    [Category("Transform/Transformations/Transform Vector", "X, Y, Z")]
    [Description("Transforms the vector from local space to world space")]
    
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime)]
    [Keywords("Transform")]
    
    [Parameter("Transform")]
    [Parameter("X")]
    [Parameter("Y")]
    [Parameter("Z")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector3_Transform_CheckTransformVector_3_FloatX_FloatY_FloatZ : Condition
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        [SerializeField] private GetVector3 m_Value = new GetVector3();
        
        [SerializeField] private GetNumber m_X = new GetNumber();
        
        [SerializeField] private GetNumber m_Y = new GetNumber();
        
        [SerializeField] private GetNumber m_Z = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Transform Vector");
            string parameters = $"({this.m_X}, {this.m_Y}, {this.m_Z})";
            return $"{this.m_Transform} {method} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return false;
            
            Vector3 value = component.TransformVector(
                (float) this.m_X.Get(args),
                (float) this.m_Y.Get(args),
                (float) this.m_Z.Get(args)
            );
            
            return value == (Vector3) this.m_Value.Get(args);
        }
    }
}

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