Sprite Renderer Adaptive Mode Threshold#
Rendering / Sprite Renderer / Sprite Renderer Adaptive Mode Threshold
Description#
Compares the Adaptive Mode Threshold property of Sprite Renderer component to another value
Parameters#
| Name | Description |
|---|---|
| Sprite Renderer | |
| Compare | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Sprite Renderer Adaptive Mode Threshold")]
[Category("Rendering/Sprite Renderer/Adaptive Mode Threshold")]
[Description("Compares the Adaptive Mode Threshold property of Sprite Renderer component to another value")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Parameter("Sprite Renderer")]
[Parameter("Compare")]
[Parameter("Value")]
[Serializable]
public class GenConditionNumber_SpriteRenderer_CheckAdaptiveModeThreshold : Condition
{
[SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
new GenTypeGameObject_SpriteRenderer()
);
[SerializeField] private CompareNumber m_Compare = new CompareNumber();
[SerializeField] private GetNumber m_Value = new GetNumber();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Adaptive Mode Threshold");
return $"{this.m_SpriteRenderer} {member} {this.m_Compare} {this.m_Value}";
}
protected override bool Run(Args args)
{
SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
if (component == null) return false;
return this.m_Compare.Compare(component.adaptiveModeThreshold, (float) this.m_Value.Get(args));
}
}
}